The game itself contains suicide, self-harm, mentions of depression, and graphic images of death. The first few hours of Act 1 go normally, reflecting its marketing as a normal romance Visual Novel, but everything changes in Act 2, with the game turning from a cutesy romance story to a psychological thriller with heavy use of breaking the fourth wall. The general gameplay of Doki Doki Literature Club! is designed to lure players into a sense of comfort before subverting their expectations.
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